It is known that his father, a former member of the Shirai Ryu,
forbade his son from joining the clan, as he did not wish for his son
to live the life of an assassin. However, Hanzo joined in spite of his
father's wishes in order to provide his wife and son with a comfortable
life.
Now Scorpion is a hell-spawned spectre, inexorably seeking
vengeance against those responsible for the destruction of his clan and
the death of his own family. Despite his malevolent appearance, he is
not inherently evil. He joins the forces of evil when promised a means
of resurrecting his clan on Earth,
or the chance to inflict his wrath against those who butchered them.
Scorpion has also (indirectly) assisted the game's protagonists to
fulfill these motives.
Scorpion is perceived by fans as the title's foremost anti-hero.
He undertakes actions that benefit the forces of good, albeit in his own
gruesome and vigilante manner. His attitude, appearance and
self-reliance have all contributed to his popularity. Compared to the
purely virtuous "good guys", and the diabolically evil "bad guys",
Scorpion's moral neutrality is unique. Although he is featured alongside
the forces of evil in the opening scene of Mortal Kombat: Armageddon, he remains neutral due to his fierce hatred of Quan Chi.
Scorpion appears human when masked, though this is merely an
illusion. Only his skull remains when in his true form, sometimes
ablaze. Scorpion's most popular and recognized skill is his famous spear
attack, which is used to draw an opponent toward him. This attack will
also stun the opponent for a short amount of time. Scorpion will shout,
"Get over here!" or "Come here!", while executing this technique.
UMK3 Character Design by John TobiasScorpion appeared as a yellow palette swap of Sub-Zero. He kept this appearance from the first MK to MK4
after which he bore two swords on his back and his kunai attached to a
rope tied to his belt. He has white eyes with his mask on. Without his
mask, his head is a (sometimes flaming) skull. In MK4, he is further distinguished by his skeletal motif, mostly in the mask, with bone-like structures lacing his uniform. Scorpion in Mortal Kombat: Deadly Alliance.
Scorpion unmasked is known as Inferno Scorpion. This design reappears in the Challenge Tower, fighting Kano
in the Netherrealm. His costumes incorporate his namesake more and more
with each game, especially his latest redesign. The hilts of his swords
now resemble the stingers of scorpions, while his shoulder pads and
mouthpiece are also molded after scorpions.
Scorpion's yellow costume is said to have mocked not only
Sub-Zero, but also the Lin Kuei, as Takeda (who was a member of the Lin
Kuei) developed Ninjutsu, which he considered a superior fighting style
to what the Lin Kuei had. He quickly left the Lin Kuei and formed the
Shirai Ryu clan, the Lin Kuei's main enemies.
Scorpion in Mortal Kombat: Shaolin Monks. Scorpion's "Get Over Here!" and "Come Here!", spear taunts, in all of the Mortal Kombat games and movies, were voiced by Ed Boon
himself. Only one of these two taunts were featured in the games when
ported from the arcade to the home consoles due to memory constraints.
They are some of the most recognizable catchphrases in the fighting-game
genre.
Dan Forden is responsible for the call of "Toasty" in relation to Scorpion. This originated in Mortal Kombat II, when a special input allowed Scorpion's Toasty! Fatality to be performed anywhere. The message "Toasty!", would then be shown. In Mortal Kombat 4,
Dan Forden screams out, "Toasty! 3D!!", in reference to Scorpion's
Fatality displayed in full 3D. Another Dan Forden calling that refers to
Scorpion is "Crispy", stated in UMK3 when a player performs the Scorpion's Lair stage fatality.
Scorpion is most commonly associated with hellfire, the Netherrealm's
variant of fire. Scorpion only seems to use the element to confirm the
death of his opponents, spewing it from his skull while unmasked. As a
spectre, Scorpion is immune to death as his soul is still bound by
revenge, allowing him to endlessly chase his targets until they have
been silenced. He has the ability to teleport, often used in the form of
surprise or ambush attacks. The scope of Scorpion's powers depend on
how long he remains in his abode, the Netherrealm.
This proved advantageous when he pursued Quan Chi in the depths of
hell, whose magic is diminished by the power and nature of the realm.
Like many ninjas, Scorpion is well-versed in the art of armed
kombat. He has wielded various weapons throughout the tournaments, from
axes to the most recent twin Ninjato. His most recurring weapon is the
Spear, a kunai attached to a sturdy rope, representing Scorpion's
"Stinger". At times, the spear is empowered with hellfire for more
power. Various depictions of the spear had been made before Deadly Alliance.
It was shown as a chain tied to a mace in the comics. His spear was a
sentient, serpentine creature that spawned from within his hand during
the films. He is empowered by the Elder Gods to defeat Onaga in Deception. However, Shujinko slays Onaga before he gets the chance.
Scorpion carries two ninja swords. From MKDA to MKA he uses one of them as his weapon style. In MK 2011 he finally uses both of them on some of his moves. In Scorpion's fighting stance, from the original MK to MK Gold, originates from the martial art of Shaolin Fist; his right arm emulates a "scorpion tail".
Scorpion's Spear in Mortal Kombat (2011)Spear:
Sending out a rope with a tipped Kunai at the end, it impales itself
into the victim's chest, allowing Scorpion to pull him or her through
the air towards him for a free hit, as well as cause a small bit of
damage. This move often follows the words, "GET OVER HERE!" or "COME
HERE!" (In Shaolin Monks, he —albeit rarely— says profane versions of both phrases). This is Scorpion's famous signature move. In Shaolin Monks,
the move could be upgraded so as to be used as a whip-like weapon. It
was originally believed that Scorpion's spear was actually a snake-like
creature spawned from the palm of his hand when really it was a simple
kunai, and it was thrown from his belt as seen in newer games such as Deadly Alliance and Deception (or in the case of MKvsDCU launched from a small device on the underside of his gauntlet) it is not the snake-like picture as depicted elsewhere. (MK, MKII, UMK3, MKT, MK4, MKG, MK:DA, MK:D, MK:U, MK:SM, MK:A, MKvsDCU, MK 2011)
The enhanced version is called Flame Spear. Scorpion
launches two spears at the same time, both covered in hellfire, and is
armoured while launching the two spears. It also executes slightly
faster.
Hellfire Punch: Teleporting behind his opponent, he connects with a punch called the Teleport Attack in Deception and Unchained; Scorpion gained this attack as a kick instead of a punch, however he regained this attack as a punch in Armageddon, whilst the kick form of this attack is given to Chameleon. In Shaolin Monks,
the move could be upgraded so as to leave behind a burst of fire when
he vanishes. He can also perform it in the air. Also he has a variation
without teleport, going forward to the opponent instead of attacking
them in their back. In MK (2011), the move is known as Teleport. (MK, MKII, UMK3, MKT, MK4, MKG, MK:D, MK:U, MK:SM, MK:A, MKvsDCU, MK 2011)
The enhanced version is called Flameport. It adds a flaming uppercut after he hits the opponent.
Leg Takedown: Scorpion trips his opponent with a leg scissor takedown. In MKvsDCU, it is called Hellish Slide and Scorpion trips the opponent simply using the slide motion. In MK (2011) this move is called Takedown. (MKII, MK:SM, MKvsDCU, MK 2011)
The enhanced version is called Takeout. It does more damage and grabs the opponent's legs faster.
Air Throw: Scorpion throws his opponent to the ground while in the air. (MKII, UMK3, MKT, MK4, MKG, MK:SM, MK 2011)
Fire Breath: Removing his mask to show his flaming skull, Scorpion spews fire on his opponent. (MK4, MK:SM, MKG)
Hellfire: Scorpion summons the fires of Hell to burn his opponent from underneath. In MK (2011) this moves is called Demon Fire. (MK:DA, MK:D, MK:U, MK:SM, MK:A, MKvsDCU, MK 2011)
The enhanced version is called Hell Fire and it has a wider area.
Flaming Backflip Kick: Scorpion performs a backflip kick followed by a trail of fire. In MK (2011) this move returned as part of one of his combos. (MK:DA, MK:D, MK:U, MK:A, MK:SM, MK 2011)
Inner Flames: Scorpion creates flames of hellfire all
around his body that damages anyone who comes into direct contact with
him, even during a special move. (MKvsDCU)
Mortal Kombat 9 demo Scorpions X-Ray Move(00:21) 5,910 viewsX-Ray Move - Scorpion Sting:
Scorpion teleports underneath some flames and re-appears behind his
opponent, punching them in the groin before throwing a brutal punch to
the side of his opponent's face, breaking their skull and causing them
to fall . He then walks over and stomps on their chest, damaging their
ribs. (MK 2011)
Toasty!: Scorpion's signature fatality. Scorpion takes
off his mask, revealing a skull face, and breathes fire at his opponent,
burning them alive and causing them to explode (usually resulting in Dan Forden saying "Toasty!"; in Mortal Kombat 4 Forden will say "Toasty! 3D!" owing to it being transferred to a new graphic dimension). For an unknown reason in Shaolin Monks,
it was renamed to "Flame", although Forden still says "Toasty!"
afterward at random. The fate of the opponent's body had differed in
each game. In the first game, the opponent was merely reduced to a
skeleton instantly which then fell to its knees. In the second, the
opponent would flail their arms in agony for a few moments before
exploding. In the third game, the opponent's skeleton would burn for a
few moments before crumbling into a pile of charred bone. By the fourth
game however, the opponent's flesh would merely burn without removal of
skin, muscle or flesh. In MK (2011), however, the opponent screams in horror as their skin burns off. (MK, MKII, UMK3, MKT, MK4, MK:SM, MKvsDCU, MK 2011)
In MK (2011), this fatality is unlocked via a preorder code. Scorpion can use this in any costume.
Spear Slice: Scorpion takes out his signature kunai,
slices his opponent across the throat, then slices the unlucky
individual through the hip, his or her torso falling to the ground. In MK:SM,
this was changed to a backhand followed by Scorpion stabbing the
opponent with the kunai, then ripping his or her body across the blade
embedded in his or her stomach. Scorpion rips the torso off, then raises
it in victory in this version. (MKII, MK:SM)
Annihilation: Scorpion goes into his victory pose as the
ground begins to shake violently. Moments later, he and his opponent are
automatically transported to Scorpion's Lair where numerous of his dead
Shirai Ryu clan members rise from the ground to utterly destroy the
opponent. The Fatality is presumed to be brutal enough to fade to black
as the opponent is beaten before a splat and an intense scream is heard.
In the console ports of UMK3, instead of an army of Scorpion clones coming to maul the opponent, the opponent immolated by no visible means. (UMK3, MKT)
Hand from Hell: Scorpion raises his hand, and, from a
hellish hole in the ground, emerges a giant, fiery, skeletal hand that
proceeds to grab his opponent and pull him or her below. (MKT)
Scorpion Sting: Scorpion morphs into a giant scorpion and
rips the opponent's torso with his tail. This was most likely added due
to fan complaints that Scorpion received a penguin morph for his
Animality instead of his namesake creature, which Sheeva already had. (MK4)
Spear Shot: Scorpion tosses his spear at the opponent's
head. As the kunai is lodged in it, Scorpion begins to violently pull on
the rope until the head breaks off. (MK:DA)
Spine Rip: Borrowed wholesale from the original Sub-Zero
in an ironic twist, Scorpion plunges his hand into the victim's neck and
promptly rips the head off with the spine still attached. (MK:D)
Hellish Dismemberment: Scorpion fires his Spear to rip
off the opponent's arm. He fires it off once more to rip off a leg. As
the victim pleads for mercy saying, "No. No! NO!!" Scorpion slowly walks
over to the opponent, holds their head and promptly snaps their neck,
swiftly ending their life. (MK:D)
Boss Fatality: Scorpion shoots a spear into the victim
which pushes and makes them fall into lava. After this he pulls the
spear back and tosses it with the victim until it hits one of the
columns with bloody skeletons. The skeletons then rip the victim apart.
Both Scorpion and Inferno Scorpion do this as a boss fatality. (MK:SM)
Lava Pool: Scorpion manifests a pool of lava below him
and descends into it whilst a second drags the opponent in as the victim
is burned by the hellfire. Moments later, the body is thrown back out
of the pit, now reduced to a skeleton. (MKvsDCU)
Split Decision: Scorpion unsheathes his sword and slices
his opponent's torso. He then cuts his opponent's throat and delivers a
powerful kick which sends their torso and head off their body. As the
head comes falling down, he slices it vertically in half. (MK 2011)
Nether Gates: Scorpion takes out his spear and stabs his
opponent in the chest, then wraps it around the opponent's neck. He then
opens up a portal leading to the Netherrealm behind them. He kicks them
in it. Afterwards, a portal opens up above him. His opponent falls out
of it, their skin melted off and suspended in midair by Scorpion's spear
in a position remiscant to a hanging. (MK 2011)
About Shao Kahn
Shao Kahn the Konqueror is represented as the embodiment of evil. In
many respects, he resembles a large Asian warrior, and is well known
amongst the roster of Mortal Kombat Kombatants for his godlike strength
which rivals that of Raiden, the God of Thunder. He is also known for
his extreme callousness, brutality, ferocity in battle, and his fondness
of personal executions, though he has occasionally spared the lives of
his subordinates, if they prove their worth, and his victims such as
Sindel and Kitana, raising the latter like his own daughter and treating
the former like his own wife. However, his true power that has served
him well and allowed him to rise above the image of a mere warlord is
his high intelligence and profound knowledge of the black arts. Like his
subordinate Shang Tsung, he has the power to consume other souls.
Perhaps Shao Kahn’s greatest strength lies in his ability to work
towards his goals with great tenacity and his ability to organize.
However, his greatest weakness is his arrogance and overconfidence. Shao
Kahn has often underestimated mankind, and therefore tried to conquer
Earthrealm many times, with or without a queen (consort), to no success.
Appearance
Shao Kahn is one of the few non-ninja characters whose appearance has
stayed consistent throughout the years. He is easily recognizable by
his intimidating stature; his apparent height varies between
appearances, but he is always significantly taller than regular
characters. He is almost never seen without his trademark warlord helmet
which features a skull-like design with a long crest at the forehead.
His attire usually consists of spiked shoulder pads, similarly designed
kneepads and gauntlets, and a skull medallion embedded in two straps
that intersect across his chest. When his helmet is removed, he appears
to be bald with a slightly demonic face featuring red eyes and small
spikes protruding from his head.
Combat characteristics
Powers and abilities
Shao Kahn's Energy ShieldShao Kahn as he appears in MK 2011 (during a Challenge Ladder event)
Shao Kahn is shown to be an immensely powerful being throughout the
series. He is able to utilize magic and has superhuman strength. He is
also able to charge at the opponent with considerable speed and power.
His kombat abilities were demonstrated during the events of Mortal Kombat 3, wherein he defeated Kung Lao
with relative ease. Armed with his Wrath Hammer, however, Shao Kahn can
send opponents flying with one swing. During the events of Armageddon,
he was able to smash through Mileena's magic barrier with his hammer.
Like Shang Tsung, he can absorb the souls of others to increase his own
power, often through the usage of soulnados.
Apart from his projectile attacks, Kahn's knowledge of magic
seems to include cloning, as he has managed to do so to avoid
assassination at the hands of the Deadly Alliance. After escaping into the wilderness, he was able to revive a severely injured Goro and recruit him back to his cause.
Signature moves
Light Spear: Shao Kahn crouches down to his knees and throws a large light spear at his opponent. (MKII, MK 2011)
Mystic Choke: Shao Kahn engulfs his foe in a force field and slams him/her twice in the chest. (MK:A)
Charging Spikes: Shao Kahn shoulder rams his opponent
with a shadow trail following behind him, much like Johnny Cage's Shadow
moves. All three games (MKII, MK3, UMK3), "Charging Spikes" had white trailing shadows and in Trilogy was replaced to green, however in N64 version, the shadows were blue.(MKII, MK3, UMK3, MKT, MK:D, MK:U, MK:SM, MK:A, MKvsDCU, MK 2011)
Wrath Hammer Attack: Shao Kahn summons his Wrath Hammer,
seemingly from thin air, and smash his opponent over the head with it,
setting them up for a free hit. In Deception and on, the Wrath Hammer became a weapon style and thus was no longer needed as an individual special move. (MK3, UMK3, MKT, MKvsDCU, MK 2011)
Explosive Ball: Shao Kahn fires a green star like fireball, seemingly from his mouth or eyes. (MK3, UMK3, MKT, MK:D, MK:U, MK:SM, MK:A, MKvsDCU)
Uplifting Knee: Shao Kahn performs a rising knee attack with a streak following behind him, much like Johnny Cage's Shadow moves. Between two games, "Uplifting Knee" had white shadows, but in Trilogy they were replaced by green, however in the N64 version, they were blue. (MK3, UMK3, MKT, MK:D, MK:U, MK:SM, MK:A, MK 2011)
Hammer Dance: Shao Kahn swings his hammer at an alarming rate, causing his foe to fly. He makes 9 dancing strikes and 1 final strike. (MK:SM)
Ridicule: Shao Kahn would often taunt, mock, and of
course ridicule his opponents with insults, mockery, or just plain
laughter. It is a trademark of Shao Kahn's and is what makes him one of
the more memorable bosses in fighting game history. In Deception,
performing a Ridicule could heal Shao Kahn, though only a tiny sliver
of health would be recovered and could only be performed three times a
match before it was automatically disabled. Same goes for Armageddon,
though it can be performed eternal times in a battle, heals him once for
a rate above 10%, and decreases the more it is used. (MKII, MK3, UMK3, MKT, MK:D, MK:U, MK:SM, MK:A, MK 2011)
Grab and Punch: Shao Kahn lifts his opponent up by the
throat with one hand and then smash his fist into their face sending
them sailing back. In Deception, this is simply his throw, and if performed next to death traps could automatically knock opponents into them. (MKT, MK:D, MK:U, MK:A, MKvsDCU)
Emperor's Shield: Shao Kahn creates an energy shield to either reverse attacks or to shatter the opponent. (MK:D, MK:U, MK:A, MKvsDCU)
Hammer Throw: Shao Kahn throws his hammer at an opponent, stunning and setting them up for a free hit. This move is only blockable with Nightwolf's Absorb, Kenshi's Blade Absorb or dodgeable with Freddy Krueger's Nightmare Stance and Jade's Shadow Flash. (MK 2011)
Shao Kahn - X-Ray Attack(00:11) 5,902 viewsHammer Swing: Shao Kahn uppercuts the opponent with his hammer, also allowing a possible juggling combo if the move connects. (MK 2011)
Hammer Cut: Kahn sweeps the foe with his hammer. (MK 2011)
X-Ray Move - It's Official: Shao Kahn hammers his
opponent to the ground and grabs their arm. He then stomps on their head
(breaking the whole skull), lifts the opponent up by the arm, and
delivers a skull-shattering headbutt. (MK 2011)
Fatalities
Headcrusher: Shao Kahn hammers his opponent into the
ground leaving only their head sticking out. He then laughs before
hammering his opponent into a bloody explosion. Only available in the
Nintendo 64 version of the game. (MKT)
Home Run: Shao Kahn uppercuts his opponent into the air, and smashes them to pieces with his hammer as they fall. In MK 2011, he grabs the opponent by the neck and flips them in the air before delivering the killing blow. (MK:D, MK 2011)
Fore: Shao Kahn hammers his opponent into the ground and
then, when they are buried up to their torso, smashes their head off
with a golf swing. (MK:D)
Emperor's Bash: Shao Kahn boasts out to the crowd then pounds his opponent with his hammer several times, eventually breaking their neck. (MK:SM)
Double Down: Shao Kahn jabs his hands into the middle of his foe's torso and slowly rips their body down the middle. (MK 2011)
Other finishers
Hara-Kiri: Hammer Throw: Shao Kahn launches his hammer into the air, and it comes back down and crushes his head. (MK:D)
Babality:
Shao Kahn is turned into a baby and still standing on his feet, points
at the opponent and says "You suck!" (in a high pitched voice). He then
starts to laugh (in baby giggles) in his laughing taunt pose. (MK 2011)
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