MORTAL KOMBAT
BiographyEdit
It is known that his father, a former member of the Shirai Ryu, forbade his son from joining the clan, as he did not wish for his son to live the life of an assassin. However, Hanzo joined in spite of his father's wishes in order to provide his wife and son with a comfortable life.Now Scorpion is a hell-spawned spectre, inexorably seeking vengeance against those responsible for the destruction of his clan and the death of his own family. Despite his malevolent appearance, he is not inherently evil. He joins the forces of evil when promised a means of resurrecting his clan on Earth, or the chance to inflict his wrath against those who butchered them. Scorpion has also (indirectly) assisted the game's protagonists to fulfill these motives.
Scorpion is perceived by fans as the title's foremost anti-hero. He undertakes actions that benefit the forces of good, albeit in his own gruesome and vigilante manner. His attitude, appearance and self-reliance have all contributed to his popularity. Compared to the purely virtuous "good guys", and the diabolically evil "bad guys", Scorpion's moral neutrality is unique. Although he is featured alongside the forces of evil in the opening scene of Mortal Kombat: Armageddon, he remains neutral due to his fierce hatred of Quan Chi.
Scorpion appears human when masked, though this is merely an illusion. Only his skull remains when in his true form, sometimes ablaze. Scorpion's most popular and recognized skill is his famous spear attack, which is used to draw an opponent toward him. This attack will also stun the opponent for a short amount of time. Scorpion will shout, "Get over here!" or "Come here!", while executing this technique.
AppearanceEdit
Scorpion appeared as a yellow palette swap of Sub-Zero. He kept this appearance from the first MK to MK4 after which he bore two swords on his back and his kunai attached to a rope tied to his belt. He has white eyes with his mask on. Without his mask, his head is a (sometimes flaming) skull. In MK4, he is further distinguished by his skeletal motif, mostly in the mask, with bone-like structures lacing his uniform. Scorpion unmasked is known as Inferno Scorpion. This design reappears in the Challenge Tower, fighting Kano in the Netherrealm. His costumes incorporate his namesake more and more with each game, especially his latest redesign. The hilts of his swords now resemble the stingers of scorpions, while his shoulder pads and mouthpiece are also molded after scorpions.
Scorpion's yellow costume is said to have mocked not only Sub-Zero, but also the Lin Kuei, as Takeda (who was a member of the Lin Kuei) developed Ninjutsu, which he considered a superior fighting style to what the Lin Kuei had. He quickly left the Lin Kuei and formed the Shirai Ryu clan, the Lin Kuei's main enemies.
Game informationEdit
Scorpion's "Get Over Here!" and "Come Here!", spear taunts, in all of the Mortal Kombat games and movies, were voiced by Ed Boon himself. Only one of these two taunts were featured in the games when ported from the arcade to the home consoles due to memory constraints. They are some of the most recognizable catchphrases in the fighting-game genre. Dan Forden is responsible for the call of "Toasty" in relation to Scorpion. This originated in Mortal Kombat II, when a special input allowed Scorpion's Toasty! Fatality to be performed anywhere. The message "Toasty!", would then be shown. In Mortal Kombat 4, Dan Forden screams out, "Toasty! 3D!!", in reference to Scorpion's Fatality displayed in full 3D. Another Dan Forden calling that refers to Scorpion is "Crispy", stated in UMK3 when a player performs the Scorpion's Lair stage fatality.
Combat characteristicsEdit
Powers and abilitiesEdit
Scorpion is most commonly associated with hellfire, the Netherrealm's variant of fire. Scorpion only seems to use the element to confirm the death of his opponents, spewing it from his skull while unmasked. As a spectre, Scorpion is immune to death as his soul is still bound by revenge, allowing him to endlessly chase his targets until they have been silenced. He has the ability to teleport, often used in the form of surprise or ambush attacks. The scope of Scorpion's powers depend on how long he remains in his abode, the Netherrealm. This proved advantageous when he pursued Quan Chi in the depths of hell, whose magic is diminished by the power and nature of the realm.Like many ninjas, Scorpion is well-versed in the art of armed kombat. He has wielded various weapons throughout the tournaments, from axes to the most recent twin Ninjato. His most recurring weapon is the Spear, a kunai attached to a sturdy rope, representing Scorpion's "Stinger". At times, the spear is empowered with hellfire for more power. Various depictions of the spear had been made before Deadly Alliance. It was shown as a chain tied to a mace in the comics. His spear was a sentient, serpentine creature that spawned from within his hand during the films. He is empowered by the Elder Gods to defeat Onaga in Deception. However, Shujinko slays Onaga before he gets the chance.
Scorpion carries two ninja swords. From MKDA to MKA he uses one of them as his weapon style. In MK 2011 he finally uses both of them on some of his moves. In Scorpion's fighting stance, from the original MK to MK Gold, originates from the martial art of Shaolin Fist; his right arm emulates a "scorpion tail".
Signature movesEdit
- Spear:
Sending out a rope with a tipped Kunai at the end, it impales itself
into the victim's chest, allowing Scorpion to pull him or her through
the air towards him for a free hit, as well as cause a small bit of
damage. This move often follows the words, "GET OVER HERE!" or "COME
HERE!" (In Shaolin Monks, he —albeit rarely— says profane versions of both phrases). This is Scorpion's famous signature move. In Shaolin Monks,
the move could be upgraded so as to be used as a whip-like weapon. It
was originally believed that Scorpion's spear was actually a snake-like
creature spawned from the palm of his hand when really it was a simple
kunai, and it was thrown from his belt as seen in newer games such as Deadly Alliance and Deception (or in the case of MKvsDCU launched from a small device on the underside of his gauntlet) it is not the snake-like picture as depicted elsewhere. (MK, MKII, UMK3, MKT, MK4, MKG, MK:DA, MK:D, MK:U, MK:SM, MK:A, MKvsDCU, MK 2011)
- The enhanced version is called Flame Spear. Scorpion launches two spears at the same time, both covered in hellfire, and is armoured while launching the two spears. It also executes slightly faster.
- Hellfire Punch: Teleporting behind his opponent, he connects with a punch called the Teleport Attack in Deception and Unchained; Scorpion gained this attack as a kick instead of a punch, however he regained this attack as a punch in Armageddon, whilst the kick form of this attack is given to Chameleon. In Shaolin Monks,
the move could be upgraded so as to leave behind a burst of fire when
he vanishes. He can also perform it in the air. Also he has a variation
without teleport, going forward to the opponent instead of attacking
them in their back. In MK (2011), the move is known as Teleport. (MK, MKII, UMK3, MKT, MK4, MKG, MK:D, MK:U, MK:SM, MK:A, MKvsDCU, MK 2011)
- The enhanced version is called Flameport. It adds a flaming uppercut after he hits the opponent.
- Leg Takedown: Scorpion trips his opponent with a leg scissor takedown. In MKvsDCU, it is called Hellish Slide and Scorpion trips the opponent simply using the slide motion. In MK (2011) this move is called Takedown. (MKII, MK:SM, MKvsDCU, MK 2011)
- The enhanced version is called Takeout. It does more damage and grabs the opponent's legs faster.
- Air Throw: Scorpion throws his opponent to the ground while in the air. (MKII, UMK3, MKT, MK4, MKG, MK:SM, MK 2011)
- Fire Breath: Removing his mask to show his flaming skull, Scorpion spews fire on his opponent. (MK4, MK:SM, MKG)
- Hellfire: Scorpion summons the fires of Hell to burn his opponent from underneath. In MK (2011) this moves is called Demon Fire. (MK:DA, MK:D, MK:U, MK:SM, MK:A, MKvsDCU, MK 2011)
- The enhanced version is called Hell Fire and it has a wider area.
- Flaming Backflip Kick: Scorpion performs a backflip kick followed by a trail of fire. In MK (2011) this move returned as part of one of his combos. (MK:DA, MK:D, MK:U, MK:A, MK:SM, MK 2011)
- Inner Flames: Scorpion creates flames of hellfire all around his body that damages anyone who comes into direct contact with him, even during a special move. (MKvsDCU)
- X-Ray Move - Scorpion Sting: Scorpion teleports underneath some flames and re-appears behind his opponent, punching them in the groin before throwing a brutal punch to the side of his opponent's face, breaking their skull and causing them to fall . He then walks over and stomps on their chest, damaging their ribs. (MK 2011)
Other MovesEdit
- Free-Fall Super Move: Scorpion stabs his harpoon into his opponent's chest, swings them behind him, and throws them to the ground. (MKvsDCU)
- Throw: Scorpion stabs his harpoon into his opponent's throat and then either kicks them away (Forward Throw) or tosses them back. (MK 2011)
FatalitiesEdit
- Toasty!: Scorpion's signature fatality. Scorpion takes
off his mask, revealing a skull face, and breathes fire at his opponent,
burning them alive and causing them to explode (usually resulting in Dan Forden saying "Toasty!"; in Mortal Kombat 4 Forden will say "Toasty! 3D!" owing to it being transferred to a new graphic dimension). For an unknown reason in Shaolin Monks,
it was renamed to "Flame", although Forden still says "Toasty!"
afterward at random. The fate of the opponent's body had differed in
each game. In the first game, the opponent was merely reduced to a
skeleton instantly which then fell to its knees. In the second, the
opponent would flail their arms in agony for a few moments before
exploding. In the third game, the opponent's skeleton would burn for a
few moments before crumbling into a pile of charred bone. By the fourth
game however, the opponent's flesh would merely burn without removal of
skin, muscle or flesh. In MK (2011), however, the opponent screams in horror as their skin burns off. (MK, MKII, UMK3, MKT, MK4, MK:SM, MKvsDCU, MK 2011)
- In MK (2011), this fatality is unlocked via a preorder code. Scorpion can use this in any costume.
- Spear Slice: Scorpion takes out his signature kunai, slices his opponent across the throat, then slices the unlucky individual through the hip, his or her torso falling to the ground. In MK:SM, this was changed to a backhand followed by Scorpion stabbing the opponent with the kunai, then ripping his or her body across the blade embedded in his or her stomach. Scorpion rips the torso off, then raises it in victory in this version. (MKII, MK:SM)
- Annihilation: Scorpion goes into his victory pose as the ground begins to shake violently. Moments later, he and his opponent are automatically transported to Scorpion's Lair where numerous of his dead Shirai Ryu clan members rise from the ground to utterly destroy the opponent. The Fatality is presumed to be brutal enough to fade to black as the opponent is beaten before a splat and an intense scream is heard. In the console ports of UMK3, instead of an army of Scorpion clones coming to maul the opponent, the opponent immolated by no visible means. (UMK3, MKT)
- Hand from Hell: Scorpion raises his hand, and, from a hellish hole in the ground, emerges a giant, fiery, skeletal hand that proceeds to grab his opponent and pull him or her below. (MKT)
- Scorpion Sting: Scorpion morphs into a giant scorpion and rips the opponent's torso with his tail. This was most likely added due to fan complaints that Scorpion received a penguin morph for his Animality instead of his namesake creature, which Sheeva already had. (MK4)
- Spear Shot: Scorpion tosses his spear at the opponent's head. As the kunai is lodged in it, Scorpion begins to violently pull on the rope until the head breaks off. (MK:DA)
- Spine Rip: Borrowed wholesale from the original Sub-Zero in an ironic twist, Scorpion plunges his hand into the victim's neck and promptly rips the head off with the spine still attached. (MK:D)
- Hellish Dismemberment: Scorpion fires his Spear to rip off the opponent's arm. He fires it off once more to rip off a leg. As the victim pleads for mercy saying, "No. No! NO!!" Scorpion slowly walks over to the opponent, holds their head and promptly snaps their neck, swiftly ending their life. (MK:D)
- Boss Fatality: Scorpion shoots a spear into the victim which pushes and makes them fall into lava. After this he pulls the spear back and tosses it with the victim until it hits one of the columns with bloody skeletons. The skeletons then rip the victim apart. Both Scorpion and Inferno Scorpion do this as a boss fatality. (MK:SM)
- Lava Pool: Scorpion manifests a pool of lava below him and descends into it whilst a second drags the opponent in as the victim is burned by the hellfire. Moments later, the body is thrown back out of the pit, now reduced to a skeleton. (MKvsDCU)
- Split Decision: Scorpion unsheathes his sword and slices his opponent's torso. He then cuts his opponent's throat and delivers a powerful kick which sends their torso and head off their body. As the head comes falling down, he slices it vertically in half. (MK 2011)
- Nether Gates: Scorpion takes out his spear and stabs his opponent in the chest, then wraps it around the opponent's neck. He then opens up a portal leading to the Netherrealm behind them. He kicks them in it. Afterwards, a portal opens up above him. His opponent falls out of it, their skin melted off and suspended in midair by Scorpion's spear in a position remiscant to a hanging. (MK 2011)
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About Shao Kahn
Shao Kahn the Konqueror is represented as the embodiment of evil. In many respects, he resembles a large Asian warrior, and is well known amongst the roster of Mortal Kombat Kombatants for his godlike strength which rivals that of Raiden, the God of Thunder. He is also known for his extreme callousness, brutality, ferocity in battle, and his fondness of personal executions, though he has occasionally spared the lives of his subordinates, if they prove their worth, and his victims such as Sindel and Kitana, raising the latter like his own daughter and treating the former like his own wife. However, his true power that has served him well and allowed him to rise above the image of a mere warlord is his high intelligence and profound knowledge of the black arts. Like his subordinate Shang Tsung, he has the power to consume other souls.
Perhaps Shao Kahn’s greatest strength lies in his ability to work towards his goals with great tenacity and his ability to organize. However, his greatest weakness is his arrogance and overconfidence. Shao Kahn has often underestimated mankind, and therefore tried to conquer Earthrealm many times, with or without a queen (consort), to no success.
Appearance
Shao Kahn is one of the few non-ninja characters whose appearance has stayed consistent throughout the years. He is easily recognizable by his intimidating stature; his apparent height varies between appearances, but he is always significantly taller than regular characters. He is almost never seen without his trademark warlord helmet which features a skull-like design with a long crest at the forehead. His attire usually consists of spiked shoulder pads, similarly designed kneepads and gauntlets, and a skull medallion embedded in two straps that intersect across his chest. When his helmet is removed, he appears to be bald with a slightly demonic face featuring red eyes and small spikes protruding from his head.
Combat characteristics
Powers and abilities
Shao Kahn is shown to be an immensely powerful being throughout the series. He is able to utilize magic and has superhuman strength. He is also able to charge at the opponent with considerable speed and power. His kombat abilities were demonstrated during the events of Mortal Kombat 3, wherein he defeated Kung Lao with relative ease. Armed with his Wrath Hammer, however, Shao Kahn can send opponents flying with one swing. During the events of Armageddon, he was able to smash through Mileena's magic barrier with his hammer. Like Shang Tsung, he can absorb the souls of others to increase his own power, often through the usage of soulnados.
Apart from his projectile attacks, Kahn's knowledge of magic seems to include cloning, as he has managed to do so to avoid assassination at the hands of the Deadly Alliance. After escaping into the wilderness, he was able to revive a severely injured Goro and recruit him back to his cause.
Signature moves
- Light Spear: Shao Kahn crouches down to his knees and throws a large light spear at his opponent. (MKII, MK 2011)
- Mystic Choke: Shao Kahn engulfs his foe in a force field and slams him/her twice in the chest. (MK:A)
- Charging Spikes: Shao Kahn shoulder rams his opponent with a shadow trail following behind him, much like Johnny Cage's Shadow moves. All three games (MKII, MK3, UMK3), "Charging Spikes" had white trailing shadows and in Trilogy was replaced to green, however in N64 version, the shadows were blue. (MKII, MK3, UMK3, MKT, MK:D, MK:U, MK:SM, MK:A, MKvsDCU, MK 2011)
- Wrath Hammer Attack: Shao Kahn summons his Wrath Hammer, seemingly from thin air, and smash his opponent over the head with it, setting them up for a free hit. In Deception and on, the Wrath Hammer became a weapon style and thus was no longer needed as an individual special move. (MK3, UMK3, MKT, MKvsDCU, MK 2011)
- Explosive Ball: Shao Kahn fires a green star like fireball, seemingly from his mouth or eyes. (MK3, UMK3, MKT, MK:D, MK:U, MK:SM, MK:A, MKvsDCU)
- Uplifting Knee: Shao Kahn performs a rising knee attack with a streak following behind him, much like Johnny Cage's Shadow moves. Between two games, "Uplifting Knee" had white shadows, but in Trilogy they were replaced by green, however in the N64 version, they were blue. (MK3, UMK3, MKT, MK:D, MK:U, MK:SM, MK:A, MK 2011)
- Hammer Dance: Shao Kahn swings his hammer at an alarming rate, causing his foe to fly. He makes 9 dancing strikes and 1 final strike. (MK:SM)
- Ridicule: Shao Kahn would often taunt, mock, and of course ridicule his opponents with insults, mockery, or just plain laughter. It is a trademark of Shao Kahn's and is what makes him one of the more memorable bosses in fighting game history. In Deception, performing a Ridicule could heal Shao Kahn, though only a tiny sliver of health would be recovered and could only be performed three times a match before it was automatically disabled. Same goes for Armageddon, though it can be performed eternal times in a battle, heals him once for a rate above 10%, and decreases the more it is used. (MKII, MK3, UMK3, MKT, MK:D, MK:U, MK:SM, MK:A, MK 2011)
- Grab and Punch: Shao Kahn lifts his opponent up by the throat with one hand and then smash his fist into their face sending them sailing back. In Deception, this is simply his throw, and if performed next to death traps could automatically knock opponents into them. (MKT, MK:D, MK:U, MK:A, MKvsDCU)
- Emperor's Shield: Shao Kahn creates an energy shield to either reverse attacks or to shatter the opponent. (MK:D, MK:U, MK:A, MKvsDCU)
- Hammer Throw: Shao Kahn throws his hammer at an opponent, stunning and setting them up for a free hit. This move is only blockable with Nightwolf's Absorb, Kenshi's Blade Absorb or dodgeable with Freddy Krueger's Nightmare Stance and Jade's Shadow Flash. (MK 2011)
- Hammer Swing: Shao Kahn uppercuts the opponent with his hammer, also allowing a possible juggling combo if the move connects. (MK 2011)
- Hammer Cut: Kahn sweeps the foe with his hammer. (MK 2011)
- Upward Shoulder: Shao Kahn charges upwards, juggling the opponent. (MK 2011)
- X-Ray Move - It's Official: Shao Kahn hammers his opponent to the ground and grabs their arm. He then stomps on their head (breaking the whole skull), lifts the opponent up by the arm, and delivers a skull-shattering headbutt. (MK 2011)
Fatalities
- Headcrusher: Shao Kahn hammers his opponent into the ground leaving only their head sticking out. He then laughs before hammering his opponent into a bloody explosion. Only available in the Nintendo 64 version of the game. (MKT)
- Home Run: Shao Kahn uppercuts his opponent into the air, and smashes them to pieces with his hammer as they fall. In MK 2011, he grabs the opponent by the neck and flips them in the air before delivering the killing blow. (MK:D, MK 2011)
- Fore: Shao Kahn hammers his opponent into the ground and then, when they are buried up to their torso, smashes their head off with a golf swing. (MK:D)
- Emperor's Bash: Shao Kahn boasts out to the crowd then pounds his opponent with his hammer several times, eventually breaking their neck. (MK:SM)
- Double Down: Shao Kahn jabs his hands into the middle of his foe's torso and slowly rips their body down the middle. (MK 2011)
Other finishers
- Hara-Kiri: Hammer Throw: Shao Kahn launches his hammer into the air, and it comes back down and crushes his head. (MK:D)
- Babality: Shao Kahn is turned into a baby and still standing on his feet, points at the opponent and says "You suck!" (in a high pitched voice). He then starts to laugh (in baby giggles) in his laughing taunt pose. (MK 2011)
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